Manning's bestselling and highly recommended Unity
book has been fully revised! Unity
in Action, Second Edition teaches you to write and deploy games with the Unity
game development platform. You'll master the Unity
toolset from the ground up, adding the skills you need to go from application coder to game developer.
Foreword by Jesse Schell, author of The Art of Game Design
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Build your next game without sweating the low-level details. The Unity
game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#
programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity
can get your next great game idea off the drawing board and onto the screen!
About the Book
Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.
- Revised for new best practices, updates, and more!
- 2D and 3D games
- Characters that run, jump, and bump into things
- Connect your games to the internet
About the Reader
You need to know C#
or a similar language. No game development knowledge is assumed.
About the Author
Joe Hocking is a software engineer and Unity
expert specializing in interactive media development.
Table of Contents
Part 1 First steps
Chapter 1 Getting To Know Unity
Chapter 2 Building A Demo That Puts You In 3D Space
Chapter 3 Adding Enemies And Projectiles To The 3D Game
Chapter 4 Developing Graphics For Your Game
Part 2 Getting comfortable
Chapter 5 Building A Memory Game Using Unity’S 2D Functionality
Chapter 6 Creating A Basic 2D Platformer
Chapter 7 Putting A Gui Onto A Game
Chapter 8 Creating A Third-Person 3D Game: Player Movement And Animation
Chapter 9 Adding Interactive Devices And Items Within The Game
Part 3 Strong finish
Chapter 10 Connecting Your Game To The Internet
Chapter 11 Playing Audio: Sound Effects And Music
Chapter 12 Putting The Parts Together Into A Complete Game
Chapter 13 Deploying Your Game To Players’ Devices
Appendix A Scene navigation and keyboard€shortcuts
Appendix D Online learning€resources
Appendix C Modeling a bench€in€Blender
Appendix B External tools used alongside€Unity
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